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BravoDS

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A member registered Aug 05, 2019

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Thank you!

Thank you very much! ) During second day of jam we understood that we might need more time) like 2-4 extra weeks to realise MVP for our vision))

It wasn't death. Character jumped to the ceiling and there was black square in center of screen while gameplay was still active)

Reverse gravity is a popular concept, unfortunately I don't think it fits the theme Roles Reversal, but the gameplay was fine. Camera work needs some adjustment and I got strange black screen bug on level 4 or 5)

Interesting concept. I wish there was more faster dynamic movement and Oomph to attack, but the idea is there. It's just need some extra time and polishing)

We had similar idea in mind, but you guys were able to deliver great execution!) The game looks and sounds great) Gameplay is fun and rewarding, player has to pay attention and think fast) Really liked this one) Great job! )

Good looking game! I think it would make more sense if in day we planted plants and and night we sabotage other people farms to gain points and get advantage. Other than that it's good meditative gameplay)

Yeah, there are some bugs alright) We also wanted to add laser traps and many other features. At some point we realised that it's closer to a proper STEAM game in terms of scope. With month or two of polishing it can become a pretty strong puzzle game with a lot of gameplay options.
Thank you for playing and comment! Much appreciated!

Nice game) Art is super good. Main mechanic is simple and enjoyable. I think you can make a decent android game out of this) Great job! )

I really like the concept and execution. It's pretty difficult, but once you get it you become very strategic in movement and actions. Nice job!

Great game! It feels good to play, sounds are snappy, music is awesome. Reminded me somewhat of Unreal Tournament) Few mechanics, but you developed a good game around them. Awesome work, guys!)

Super simple, but fun concept) You simple cannot go wrong with the bonk dog)) I enjoyd this game) Nice job)

So far the most enjoyable game for me from what I've played) It looks good, sounds great, it has very chill and positive vibe, Kraky is adorable) What more do you need? ) Great job!)

Very unique view on the jam theme. I really like the idea, characters and art-design. 

I recently played Dead Space Remake and it wasn't as scary)) Really cool idea and clever execution. Nice job)

This game is fun and very brutal)) I like it) I wished there was some health system instead of instakill, but I really like the idea and the realisation) Great Job! )

Great idea! I like art and music. It's bit too difficult cause, hit boxes are not obvious and damage is way to high, but with some tweaks here and there it should be fine)

Great idea! I like art and music. It's bit too difficult cause, hit boxes are not obvious and damage is way to high, but with some tweaks here and there it should be fine)

Nice and simple game. I really like the sounds, they all sound very soft. I had some music issues, but it's fine for a jam game. I don't know how to exactly expand gameplay loop, but it would be nice if it had more variety to it. Still getting that "Krr" sound is very enjoyable)) 

Thank you for playing!) Almost all the time we had LMB for heart and RMB for punch ) we wanted to add option to change controls, but didn't have time in the end.

Wonderful game) Great comedic vibe, music, visuals the sense of accomplishment.

Really enjoued this one) Thank you! )

Very simple mechanic, but the visual style, animations, sound design and music comes together to create very fun and enjoyable expirience.
So simple, yet so beautiful and emotional.

This game could easily be published for a mobile platform. Great work!

I liked the concept of controlling both characters at the same time. Loved the visuals and effects the missing element is atmospheric background music to evaluate the overall expirience. Other then that it's a very nice game.

Very good game. Great idea and wonderful puzzle design. Also simple and effective visuals , nice background music.

Really enjoyed this one. Great job!

Good game. Very good puzzle design and visual presentation. I didn't like the music though)

Overall it's a great game with memorable visuals and game mechanics. Good work! )

Thank you for playing!) To pick up any hand you just have to step on it. Some people can get a bug when their heart just disappear and never returns, but it won't kill the player. Sorry for the bugs. We hope to fix them after the voting process.

I like the idea, but I think the execution could be better. Projectiles are hardly visible and also sounds would benefit from spatialization in a scene. 
I think it would be more fun if guns won't dissapear after some time and game would just throw more enemies after each room)

Good game. I think you might add background music, make super simple tutorial and adjust difficulty curve, it's easier to start, get used to and then attack with all ice and flame that you have)))

Other than that it's a very cool idea and execution) Great job!

Nice concept, but it's unfortunate that you had only 3 hours. This could evolve in something very cool)
For 3 hour game you did great job! 

Very good game. I think it's quite original view on the theme Joined Together. Also the execution was also well done. The sound and visuals fit together in harmony. Music was great, but maybe just a bit too dramatic for kind of game)
I think it's a pretty strong submission. Great job!

Quite cool concept. I think it would be better if control both ants with AD buttons and just switch them with space. Visuals are good, but sounds need some improvement, music was good)
Gameplay was nice and a bit tricky in a good way
Overall very nice submission

Thank you for playing! ) In last 5 minutes of jam we noticed that almost all our lighting in a scene is movable instead of stationary or static and it did influence performance in a not so pleasant way) So, sorry about that)

Thank you for playing! ) 

Great game! Very nice visual style, transitions between screens. Good music and SFX. And very clever puzzle design.
Enjoyed it) Thank you

Hi! Thank you for your response! You can't use "W" and "S" , but you can use "A" and "D". Basically we've created first level that can be finished without using any controls as a tutorial, so player could get the understanding  of basic movement mechanic. Also levels designed in such a way that you often need to leave out the controls and don't press any buttons  to progress trough the environment) 

What a beautiful game from any point a view. Original idea, fantastic music and mood, great humor and very enjoyable controls makes this game what it is. A wonderful game and expirience I wish could be longer)

Thank you for this)

It's very cool and creative look on the jam theme "Out of Control", because sometimes you literraly have to lose control in order to solve a puzzle.

I really enjoyed playing this game. The visals are clean, informative and pretty. I really like the color palette. Sound effects are satisfying and they do enchance the gameplay expirience.

The puzzles have a very clever design that gives that nice feeling of discovery and satisfaction. And I like the evolution of game mechanics from the core idea of using transmitters to control robots.

Overall it's a great game that has interesting puzzle design, good presentation and fun gameplay. Good Job!

P.S. Thank you for playing and commenting our game! Much appreciated! https://itch.io/jam/gmtk-2020/rate/698000

It was super fun) I laughed after each successful level)

This game has a great visual presentation and very fun, dynamic gameplay. I wish there was sound effects and music to enchance an overral expirience and bring it to the next level. 

Overall it's a very good game and fun expirience, which even has educational seed in it. Great Job!

P.S. You can also play the game we submitted https://timon-herzog.itch.io/fractured-sky

Nice game and it's a good view on changing the controls mechanic. I did read some comments before playing, so I was prepared. 

I really enjoyed the colorful visual style, cheerful vibes and chaotic movement of enemies. Changing controls after hit wasn't annoying for me at all. It's opposite actually. I really tried to avoid enemies and get those mashrooms :) I just wished game was a tiny bit faster, so there'better feeling of flow and more levels. 

Still it's a good game that really fits the jam theme "Out of Control". Great Job!

P.S. You can also play game we submitted https://timon-herzog.itch.io/fractured-sky