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BravoDS
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Yeah, there are some bugs alright) We also wanted to add laser traps and many other features. At some point we realised that it's closer to a proper STEAM game in terms of scope. With month or two of polishing it can become a pretty strong puzzle game with a lot of gameplay options.
Thank you for playing and comment! Much appreciated!
Hi! Thank you for your response! You can't use "W" and "S" , but you can use "A" and "D". Basically we've created first level that can be finished without using any controls as a tutorial, so player could get the understanding of basic movement mechanic. Also levels designed in such a way that you often need to leave out the controls and don't press any buttons to progress trough the environment)
It's very cool and creative look on the jam theme "Out of Control", because sometimes you literraly have to lose control in order to solve a puzzle.
I really enjoyed playing this game. The visals are clean, informative and pretty. I really like the color palette. Sound effects are satisfying and they do enchance the gameplay expirience.
The puzzles have a very clever design that gives that nice feeling of discovery and satisfaction. And I like the evolution of game mechanics from the core idea of using transmitters to control robots.
Overall it's a great game that has interesting puzzle design, good presentation and fun gameplay. Good Job!
P.S. Thank you for playing and commenting our game! Much appreciated! https://itch.io/jam/gmtk-2020/rate/698000
It was super fun) I laughed after each successful level)
This game has a great visual presentation and very fun, dynamic gameplay. I wish there was sound effects and music to enchance an overral expirience and bring it to the next level.
Overall it's a very good game and fun expirience, which even has educational seed in it. Great Job!
P.S. You can also play the game we submitted https://timon-herzog.itch.io/fractured-sky
Nice game and it's a good view on changing the controls mechanic. I did read some comments before playing, so I was prepared.
I really enjoyed the colorful visual style, cheerful vibes and chaotic movement of enemies. Changing controls after hit wasn't annoying for me at all. It's opposite actually. I really tried to avoid enemies and get those mashrooms :) I just wished game was a tiny bit faster, so there'better feeling of flow and more levels.
Still it's a good game that really fits the jam theme "Out of Control". Great Job!
P.S. You can also play game we submitted https://timon-herzog.itch.io/fractured-sky